(Understand without having to play 40 minutes before seeing a checkpoint)
But haunted by the ghosts of other players who take on the role of monsters to kill the hero and take his place.
Awesome Pixel art, tons of weapons and monsters to unlock, monster levelling fun. Buy it, buy it back (on switch), eat it.
Clear enough? No. That’s normal.
Unlikely concept where the robbery of gigantic ships is planned using plans and purchased tips.
While looking to see if it is better to destroy the shield room first or the sentinel room that will be spawned if the alarm goes off.
All on board an armed exoskeleton with everything you could have bought with the help of previous robberies.
It adds a rogue like dimension, with randomly created levels, death that makes you start all over again but keeping the weapons and bonuses unlocked.
Add to that some beautiful 2D and all you have to do is fall in love.
You play a character class in 1 vs 1, right key to attack, left key to block.
Add to that stats, opportune moments to type (and also to be countered), bonuses/malus, and a special skill per character if you leave the right key pressed. Fearsome!
To get covered, to break down doors, to tackle people: everything is based on the slide.
Nervous, funny, full of stupid jokes, and replayable thanks to characters with different gameplay and internship challenges. What are the people asking for? To play it.
The more time you spend, the more you unlock items; the character’s rise in power becomes really exhilarating, but as the difficulty also increases with the past time you have to choose: either pick upgrades, or draw straight to the bosses… ge-ni-ous.
If you know other little indie games more or less famous, share them in the comments